Splatter beach walkthrough
Since the completion time is the only factor, obviously secret missions will not affect your rank, and you can therefore ignore them Getting an S Rank on the same survival arena multiple times doesn't count, so you will have to max out all the arenas. There are three achievements related to this: one for your first S Rank, one for three S Ranks, another for all the six possible S Ranks. Your performance will be ranked at the end of the last wave with a grade, based exclusively on your completion time: the max grade is S, and each arena has a time limit within which you will achieve an S Rank. There are up to 10 "Secret Missions" to accomplish, and there are two achievements related to obtaining 5 and 10 of them in the same attempt of a survival arena Boxes can also contain weapons or Boreworms Photo Fragments are found in boxes which will fall from the sky This means you will find one on Wave # 5, another on Wave # 10, then on Wave # 15 and at last in the "Final Wave", that is Wave # 20. Every five waves in each of the arenas you will find a Photo Fragment. Waves are typically harder as you proceed, although there are some late waves which are meant to be used to refill your Necro gauge (such as a Lizard wave in the middle of mini-boss waves) There are relevant differences between different arenas, with some being noticeably harder than others. All the arenas have 20 "Waves" of enemies: the waves are different for each arena, but they are the same every time you play the same arena. There's no difficulty setting for this mode There are six arenas in total, and there are some general things worth mentioning: Wrecking ball: Defeat a boss without getting hurt.Survival arenas are unlocked every two Phases in Story mode. Where even light failed: Solve the village's insect problem. This madness had to stop: Finish the story on "maniac" difficulty. This is Madness!: Score 250k in survival mode. The crawling disease: Survive the worm invasion. Survival of the Unfit: Help all 6 park defenders to survive. SKiller: Defeat a boss with just the pistol. Seven at one stroke: Blow up 7 enemies with a single explosion. Secret Cave: Find the secret cave behind the bushes. Salvage what's left: Help the refugees at the factory. Reasonably well armed: Acquire all weapons in story mode. Public transport madness: Survive the subway journey. One more layer between them and me: Finde all pieces of the flak jacket. Nothing in common but the enemy: Allow the looter to live. Not known for their wits: Dissolve 5 zombies in acid. MO-MO-MONSTERKILL!: Achieve a x20 multiplier.
Splatter beach walkthrough upgrade#
Lord of War: Upgrade all weapons to Max level. Light up the dark: Bring the lighthouse back to life. Less human than expected: Eliminate the threat in the laboratory.
what? Just like when I was young: Survive the ambush at the schoolyard. Industry-scale harvesting: Shred 100 monsters with the harvester. Guns without Brains: Obtain automatic guards for the village. Flow with the current: Survive the electric chase. First Steps into the Rain: Reach the end of the first level. Collateral Damage: Destroy 2,000 environment objects. Club of 100,000: Score 100k in survival mode. Can't trust anyone: Prevent the looter from obtaining a weapon. Can't touch this: Kill 50 enemies without getting hurt. A surge of deepest satisfaction: Defeat the cellar inhabitant. A shimmer in the darkness: Find all parts of the golden gun. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats.Ī Key moment: The key to everything, and then some. Successfully complete the indicated task to unlock the corresponding achievement. Keep them alive to get the "Survival Of The Unfit" achievement. In Level 3: "The Streets Are Alive" on the Normal difficulty, you will be manning a gun on a truck and eventually circle around the six park defenders. The cave is further north at the end of the map. In Level 5: "We, The Remains", look behind the house where you have to talk to Helena. Note: If you talk with him after collecting the key, he will take it. Go out and wait until the man enters the house, then go to the locked door. The key is on the table, but you must wait until the man is outside to collect it. Find the locked door in the first outpost, on the right from the repairman's house (it has two money packs inside).